Created page with " == Walkthrough Guide == == Rare Key Odds == There are several factors that influence your odds of receiving a rare key. Rare keys are guaranteed to give one of the rare rewards listed below. *Base Rate 1 in 28 *3k to 7.5k damage: -1 *7.5k to 10k damage: -2 *10,000 or more damage: -4 *Fairy cape equipped: -1 *Raids daily event active: -2 *Sigil of Raids Rarity attuned: -3 *Well of Goodwill raids boost active: -5 *Rogue experience mode: -2 *Realism experience mode: -3..." |
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== Walkthrough Guide == | == Walkthrough Guide == | ||
Throughout the raid, you must take the guide with you. The guide is an NPC that can tell you how to complete the room, but you must keep it alive. If it dies, you fail the raid. | |||
You can heal the guide with elven brews using the guides right click "heal" option, as well as the "heal guide" spell in the lunar spellbook (using the spell will deal you some damage though). | |||
In each room, the guides health will be continually drained, with some of the rooms monsters having special attacks that will hurt the guide more. There is a text overlay that will tell you the guides current health. | |||
As you progress through the raid, the guide will collect supplies for you (1 of each, per person, per npc killed). You can claim these from the guide 1 at a time with the guides right click option. | |||
If you die during a solo raid, you fail the raid. If you die while raiding with others, you will be removed from the raid and they can continue on. | |||
====Room 1 - Supply Imps==== | |||
Easy room, just kill the imps. They can only be attacked using glaives. | |||
They will deal low constant damage, and can execute a special attack at the same time ("the fairy queen gives us power!") which will deal 25 damage to the guide for every supply imp still alive. | |||
====Room 2 - Fairy Builders==== | |||
In this room you will need to kill 2 fairy builders together. They can only be attacked with range. For the majority of the fight you should be praying range. | |||
When one of them announces their special attack "I'm feeling frisky!" you should switch to magic. If you are using protect from magic when the attack hits, you'll get hit for 15-35 damage, after which you should switch back to pray range. | |||
If you didn't switch prayers, it will hit you for 55-75 (and the other fairy may still be attacking with range to stack damage). | |||
====Room 3 - Fairy Elder==== | |||
Can only be attacked with magic. Pray magic always, this will negate around 60% of damage from normal attacks. | |||
When it does its special attack it will state "The fairy queen grants me sight, now drown!!", and you will have a few seconds to move to a different tile. | |||
If you move to a different tile, the special attack will only deal 10-15 damage, otherwise it will deal 45-65 damage to you, 100 damage to the guide, and it will heal the fairy 250 health. | |||
====Room 4 - Fairy Healer==== | |||
Every 15-30 seconds roughly, the fairy will heal itself a lot of health. | |||
Big heal calculation: 350 + (party size * 100). | |||
On normal hits, 1 in 5 chance of resetting your combat prayers. If you aren't praying mage, this attack will also deal 35-55 damage and heal the fairy for 75-150. | |||
If it's not a special hit, it will deal 10-20 damage to you and heal the fairy for 20-30 when you **do** have protect from magic on, when you don't have it on you'll be hit for 25-50 and the fairy will heal for 30-75. | |||
====Room 5 - Cosmic Fairy==== | |||
You will need to switch back and forth between protect from mage and protect from range each hit. Start by praying mage, and switch prayers every time you are dealt a flat 5 damage. | |||
'''The damage is dealt just before the attack animation starts, so make sure you are switching prayers as soon as the previous attacks animation lands.''' | |||
If you are using the wrong prayer on an attack, you will be hit with 3 hits, and the fairy will heal for 50-100. If you are using the correct attack, you will only take a flat 5 damage. | |||
The less health the fairy has, the more it will health and damage you if you are using the wrong prayer. These attacks are considered "special" attacks, not its regular base attack, meaning its base attack can also stack you in combination with this damage. | |||
====Room 6 - Fairy Godfather==== | |||
This is a relatively simple, high health, outlast boss. Only attackable with range. | |||
The fairy godfather will go back and forth between mage and range attacks. | |||
====Room 7 - Fairy Queen==== | |||
This is the final room. Here you must fight 2 fairy healers and the fairy queen. | |||
The fairy queen uses a simple magic attack, and you need to kill the healers first. | |||
== Rare Key Odds == | == Rare Key Odds == | ||
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*Rogue experience mode: -2 | *Rogue experience mode: -2 | ||
*Realism experience mode: -3 | *Realism experience mode: -3 | ||
== Rewards == | == Rewards == |
Latest revision as of 00:59, 4 August 2025
Walkthrough Guide
Throughout the raid, you must take the guide with you. The guide is an NPC that can tell you how to complete the room, but you must keep it alive. If it dies, you fail the raid.
You can heal the guide with elven brews using the guides right click "heal" option, as well as the "heal guide" spell in the lunar spellbook (using the spell will deal you some damage though).
In each room, the guides health will be continually drained, with some of the rooms monsters having special attacks that will hurt the guide more. There is a text overlay that will tell you the guides current health.
As you progress through the raid, the guide will collect supplies for you (1 of each, per person, per npc killed). You can claim these from the guide 1 at a time with the guides right click option.
If you die during a solo raid, you fail the raid. If you die while raiding with others, you will be removed from the raid and they can continue on.
Room 1 - Supply Imps
Easy room, just kill the imps. They can only be attacked using glaives.
They will deal low constant damage, and can execute a special attack at the same time ("the fairy queen gives us power!") which will deal 25 damage to the guide for every supply imp still alive.
Room 2 - Fairy Builders
In this room you will need to kill 2 fairy builders together. They can only be attacked with range. For the majority of the fight you should be praying range.
When one of them announces their special attack "I'm feeling frisky!" you should switch to magic. If you are using protect from magic when the attack hits, you'll get hit for 15-35 damage, after which you should switch back to pray range.
If you didn't switch prayers, it will hit you for 55-75 (and the other fairy may still be attacking with range to stack damage).
Room 3 - Fairy Elder
Can only be attacked with magic. Pray magic always, this will negate around 60% of damage from normal attacks.
When it does its special attack it will state "The fairy queen grants me sight, now drown!!", and you will have a few seconds to move to a different tile.
If you move to a different tile, the special attack will only deal 10-15 damage, otherwise it will deal 45-65 damage to you, 100 damage to the guide, and it will heal the fairy 250 health.
Room 4 - Fairy Healer
Every 15-30 seconds roughly, the fairy will heal itself a lot of health. Big heal calculation: 350 + (party size * 100).
On normal hits, 1 in 5 chance of resetting your combat prayers. If you aren't praying mage, this attack will also deal 35-55 damage and heal the fairy for 75-150.
If it's not a special hit, it will deal 10-20 damage to you and heal the fairy for 20-30 when you **do** have protect from magic on, when you don't have it on you'll be hit for 25-50 and the fairy will heal for 30-75.
Room 5 - Cosmic Fairy
You will need to switch back and forth between protect from mage and protect from range each hit. Start by praying mage, and switch prayers every time you are dealt a flat 5 damage.
The damage is dealt just before the attack animation starts, so make sure you are switching prayers as soon as the previous attacks animation lands.
If you are using the wrong prayer on an attack, you will be hit with 3 hits, and the fairy will heal for 50-100. If you are using the correct attack, you will only take a flat 5 damage.
The less health the fairy has, the more it will health and damage you if you are using the wrong prayer. These attacks are considered "special" attacks, not its regular base attack, meaning its base attack can also stack you in combination with this damage.
Room 6 - Fairy Godfather
This is a relatively simple, high health, outlast boss. Only attackable with range.
The fairy godfather will go back and forth between mage and range attacks.
Room 7 - Fairy Queen
This is the final room. Here you must fight 2 fairy healers and the fairy queen.
The fairy queen uses a simple magic attack, and you need to kill the healers first.
Rare Key Odds
There are several factors that influence your odds of receiving a rare key. Rare keys are guaranteed to give one of the rare rewards listed below.
- Base Rate 1 in 28
- 3k to 7.5k damage: -1
- 7.5k to 10k damage: -2
- 10,000 or more damage: -4
- Fairy cape equipped: -1
- Raids daily event active: -2
- Sigil of Raids Rarity attuned: -3
- Well of Goodwill raids boost active: -5
- Rogue experience mode: -2
- Realism experience mode: -3
Rewards
Name | Chance |
---|---|
Fairy Partyhat | 1% |
Elven Partyhat | 1% |
Fairy Princess Pet | 1% |
Sigil of Enchantment | 4% |
Sigil of Guided Love | 4% |
Sigil of Fairy Power | 4% |
Fairy Bauble | 4% |
Cosmic Ring | 4% |
Fairy Amulet | 5% |
Fairy icon | 3% |
Fairy cape | 3% |
Healer boots | 5% |
Enchanted crystal | 5% |
Glaiven crystal | 6% |
Fairy hilt | 5% |
Ancient ceremonial piece | 45% |