General
- Skilling core events have had the odds of getting a core improved, with it now being based on what skill is selected, rather than the same odds for every skill.
- The ::skill command will now take you to the new skilling zone rather than the old one.
- Tin, copper, iron, and coal no longer deplete.
- Added a toggle aggression option to the sigil of paragon (t4).
- The sigil viewer button in the equipment tab now has an actual image of a sigil.
- The XP lock button in the equipment tab has been replaced with a button to open cosmetic overrides.
- Fixed the level requirements for equipping some weapons.
- Fixed an issue with pest control awarding too many points.
- Added an overlay timer for tome of experience.
- Increased the amount that donator tokens spent in the donator token shop put towards your total spent from 2x to 2.5x.
Vote Changes
- Triple and double vote rewards are no longer a thing; the standard will now be 2 vote crystals per site voted on.
- The vote mystery box has been given a complete rework, and you will now always be given one when claiming at least 3 votes at a time.
- The odds of hitting a rare item from a vote mystery box is less common than most other mystery box types, but mystery keys will still double the odds of hitting a rare.
- Vote mystery boxes are tradeable and can be noted. They also have a collection log.
Prestiges
- You can now prestige each skill individually.
- The prestige manager is located on the southern side of the skilling zone.
- Prestiging any skill will grant you 10 prestige points, and each skill can be prestiged 10 times, for a total of 2200 points if you prestige all 22 skills.
- AFK zones will not grant experience once you've prestiged, but they will still grant AFK tokens.
- Once a skill has been prestiged, you'll no longer get passive XP from the yama's ring effect.
Prestige Rewards
- All prestige rewards are untradeable.
- None of the items in the prestige store will be required for future upgrades.
- The prestige point store will eventually contain 22 items, each at a cost of 100 points.
Rewards include:
- Sigil of Saving: opening any mystery box type has a 10% chance of not consuming the box.
- Sigil of Value: selling items to the exchange shop will give 5% more exchange tickets.
- Sigil of Expertise: gaining experience in any non-combat skill has a chance to grant some extra loot, scaled to each skill (does not work with AFKing).
- Sigil of Harvest: you'll receive double the herbs when harvesting a herb patch.
- Sigil of Cluelessness: extra chance to obtain clues while skilling.
- Ward totem: collects ward rocks when training any non-combat skills (excluding AFK).
- Golden hammer: smithing items from bars has a 50% chance of not consuming the bar.
- Golden chisel: 50% chance of not consuming gems when cutting.
- Golden teasing stick: never fails when teasing.