Donator Changes
- Over the last few months, bonds have been added as obtainable from a lot of different sources, allowing players to get donator ranks more easily, which is a good thing.
- The downside of this is that it has very much diminished the value of donator tokens for getting your rank up.
- To solve this in a way that doesn't penalize anyone, and without raising the total spent requirements for any ranks, I am making the following change.
- Donator tokens spent in the donator token shop will now count 2x towards your rank. So if you spend 1,000 tokens in the shop, your total spent will increase by 2,000. This will not apply retroactively, as there's no way to determine how much of someones "total spent" up to this point was from bonds or tokens.
- Added a new donator rank, "enchanted donator" at 500k total spent.
New Donator Zones
- Sapphire: Basic skilling zones with low and mid-tier skilling and some basic npcs.
- Emerald: Higher level skilling, meat trees, and a mini-graardor boss that drops all godwars items.
- Ruby: 100k/steal thieving, dragonstone and dragon bar mining, super fast runecraft XP, large jelly mass room with 2 sides, queen latsyrc (with buffed drops), 2x mini graardor.
- Diamond: private, non-wilderness revenant cave, upgraded diamond chest with better loot that has a chance to give perk tickets, upgrade tokens, and pet tokens, a "jelly jr" mini-boss that has the same drops as jelly giant at worse rates, but is easier to kill, a room with glaiven monsters, and a room with 4 blood revenants.
- Onyx: afk training for 12 non-combat skills that give 2x the AFK tokens/hr of the normal AFK zone, some blood knights and orks, ice queens, and room with "corp critter", an easier to kill mini version of corp beast.
- Zenyte: thieving room with diamond chest, elven chest (steady gp/hr and chance of multiple rare drops), double agents that drop clues and rare clue items, "tiny tarn" which has the same drops as mutant tarn but more rare and is easier to kill, and shades that drop a variety of desirable items.
- The map for the divine zone has been added and is available. Content for it is being worked on and will be added very soon.
- The royal and enchanted zones will be released when we have content to add to them.
General
- Improved drop rates at nex for non-solos.
- Increased the cash and exchange tickets required to create the wealth generator (t3).
- Added checks to prevent interacting with objects and npcs in donator zones you don't have the rank for.
- Added a collection log for double agents.
Bug Fixes
- Fixed the store stats interface causing a client crash.
- Fixed being able to open your bank within TET.
- Fixed being able to solo TET without meeting the requirements.
- Fixed disconnecting when using a scythe around another player in the wilderness.
- Fixed some item upgrades not announcing.
- Fixed toa common keys not being stackable.
- Reverted a change with resizable mode to fix some errors pending taking another look.