Created page with "==Basic Info & Stats== {| class="wikitable" style="text-align:center; width:350px;" |- ! colspan="5" style="background:#0a0f2c;" | '''Basic Info''' |- ! Combat Level !! Health !! Weakness !! Slayer Task |- | 426 || 1100 || Range || Yes |} {| class="wikitable" style="text-align:center; width:350px;" |- ! colspan="5" style="background:#0a0f2c;" | '''Levels''' |- ! Melee !! Ranged !! Magic !! Defence !! Strength |- | 100 || 260 || 260 || 100 || 100 |} {| class="wikitable..." |
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==Location== | ==Location== | ||
Teleports > Bosses > Alchemical Hydra | Teleports > Bosses > Alchemical Hydra | ||
==Strategy== | |||
Pray Protect from Range through the first 3 phases and then alternate between Range and Mage during phase 4. It is recommended to use your best range gear for this boss. | |||
At the start of each phase, it must be lured over a vent on the floor which spews chemical liquid. However, the vent must be the correct one, corresponding to the combat triangle (e.g. when it is green, red will weaken it). | |||
When the Alchemical Hydra reaches or falls below 75%, 50%, and 25% of its health (that is, at 825, 550, and 275 Hitpoints), it will lose one of its heads and begin the next phase. | |||
====Phase 1 - Poison==== | |||
In this phase, the Hydra starts with a green carapace, and should be lured to the red chemical pool. After the first three attacks, the Hydra will launch damaging poison blobs on and around the player's location which form poison pools on the ground. | |||
Once the Hydra reaches 75% of its health, the bottom-right head falls off and it changes its carapace to blue. | |||
====Phase 2 - Lightning==== | |||
Now with a blue carapace, the Hydra should be lured to the green chemical pool. | |||
Throughout the phase, the Hydra will launch an electric ball in the center of the room, which spawns four lightning currents in the four corners of the chamber, converging on the player's location. Getting hit by them will bind the player and deal damage. You can run diagonally through the converging electricity spawns to avoid them. | |||
Once the Hydra reaches 50% of its health, the bottom-left head falls off and it changes its carapace to red. | |||
====Phase 3 - Flame==== | |||
Now with a red carapace, the Hydra should be lured to the blue chemical pool. | |||
Throughout the phase, the Hydra will occasionally breathe a 5x5 layer of fire to the player's sides based on their location. | |||
Once the Hydra reaches 25% of its health, the middle head falls off and it changes its carapace to grey. | |||
====Phase 4 - Enraged==== | |||
Now with a grey carapace, the Hydra no longer needs to be lured to any chemical pools for this phase, as its damage reduction ability does not reset. During this phase, the Hydra's attack speed and damage are increased. | |||
The Hydra will alternate between both combat styles after each attack. After the first three auto-attacks, the Hydra will use the poison attack from phase 1, and will continue to use it after every nine subsequent auto-attacks. | |||
Latest revision as of 04:22, 12 July 2025
Basic Info & Stats
Basic Info | ||||
---|---|---|---|---|
Combat Level | Health | Weakness | Slayer Task | |
426 | 1100 | Range | Yes |
Levels | ||||
---|---|---|---|---|
Melee | Ranged | Magic | Defence | Strength |
100 | 260 | 260 | 100 | 100 |
Attack | ||||
---|---|---|---|---|
Melee | Ranged | Magic | Magic Damage | Range Strength |
0 | 45 | 45 | 20 | 20 |
Defence | ||||
---|---|---|---|---|
Stab | Slash | Crush | Ranged | Magic |
75 | 150 | 150 | 45 | 150 |
Description
Alchemical Hydra is the boss version of a hydra which requires 95 slayer to kill and can only be killed with an assignment. You can purchase an assignment from Tarfol quo Maten standing outside the door of the teleport location for 15m.
Location
Teleports > Bosses > Alchemical Hydra
Strategy
Pray Protect from Range through the first 3 phases and then alternate between Range and Mage during phase 4. It is recommended to use your best range gear for this boss.
At the start of each phase, it must be lured over a vent on the floor which spews chemical liquid. However, the vent must be the correct one, corresponding to the combat triangle (e.g. when it is green, red will weaken it).
When the Alchemical Hydra reaches or falls below 75%, 50%, and 25% of its health (that is, at 825, 550, and 275 Hitpoints), it will lose one of its heads and begin the next phase.
Phase 1 - Poison
In this phase, the Hydra starts with a green carapace, and should be lured to the red chemical pool. After the first three attacks, the Hydra will launch damaging poison blobs on and around the player's location which form poison pools on the ground.
Once the Hydra reaches 75% of its health, the bottom-right head falls off and it changes its carapace to blue.
Phase 2 - Lightning
Now with a blue carapace, the Hydra should be lured to the green chemical pool.
Throughout the phase, the Hydra will launch an electric ball in the center of the room, which spawns four lightning currents in the four corners of the chamber, converging on the player's location. Getting hit by them will bind the player and deal damage. You can run diagonally through the converging electricity spawns to avoid them.
Once the Hydra reaches 50% of its health, the bottom-left head falls off and it changes its carapace to red.
Phase 3 - Flame
Now with a red carapace, the Hydra should be lured to the blue chemical pool.
Throughout the phase, the Hydra will occasionally breathe a 5x5 layer of fire to the player's sides based on their location.
Once the Hydra reaches 25% of its health, the middle head falls off and it changes its carapace to grey.
Phase 4 - Enraged
Now with a grey carapace, the Hydra no longer needs to be lured to any chemical pools for this phase, as its damage reduction ability does not reset. During this phase, the Hydra's attack speed and damage are increased.
The Hydra will alternate between both combat styles after each attack. After the first three auto-attacks, the Hydra will use the poison attack from phase 1, and will continue to use it after every nine subsequent auto-attacks.
Drops
Loot | Rate |
---|---|
Alchemical Hydra Heads | 1/30 |
Hydra Tail | 1/30 |
Hydras Eye | 1/30 |
Hydras Heart | 1/30 |
Hydras Fang | 1/30 |
Hydra Leather | 1/200 |
Hydras Claw | 1/200 |